MEL scripts
(alphabetical order)


Name: mz_attrLister.mel
Description: Shows all attributes of a selected node in a window. Useful for learning about the attrs of a node.
Tested on: Maya 4.02 and 4.5 running Win2K and WinXP
Script version: 1.0 ( last update: 20.02.2003 )
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Name: mz_cacheSelectedParticles.mel
Description: This script caches the selected particle objects. The built-in caching dialog in Maya caches ALL particles in the scene, which can take a long time... So if you only want to work on and cache specific particleShapes this script is for you!
Tested on: Maya 4.02 and 4.5 running Win2K and WinXP
Script version: 1.1 ( last update: 02.10.2003 )
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Name: mz_ConstrainOffset.mel
Description: Offset point and orient constraint: Objects are constrained without "popping" when their world positions or orientations don't match up.
Tested on: Maya 4.5 running WinXP
Script version: 1.0 ( last update: 18.06.2003 )
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Name: mz_deleteAll.mel
Description: This script emulates the "Delete All" command in Softimage 3d. All scene contents are deleted when running the script, this is different to making a new scene, though. All your panel arrangements and other things are left unchanged when deleting all.
Tested on: Maya 4.5 running WinXP
Script Version: 1.0 ( last update: 15.05.2003 )
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Name: mz_fcheckCurrentRender.mel
Description: This script looks at the maya render globals and loads the image sequence entered there into fcheck. This saves a LOT of time when frequent test renderings are required.
Tested on: Maya 4.02 and 4.5 running Win2K and WinXP
Script Version: 1.1 ( last update: 02.10.2003 )
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Name: mz_LockHide.mel
Description: This script comes with a window that allows you to change the keyable and locked states of attributes selected in the channel box or default attrs (Scale, Rotate, Translation, Visbility). Very useful for character setup purposes.
Tested on: Maya 4.02 / 4.5 / 5.01 running Win2K and WinXP
Script Version: 1.2 ( last update: Aug. 28th 2004 )
Name: mz_MovePoint.mel
Description: This scripts emulates the "Move Point" command in Softimage 3D and XSI. Altough Maya has the capability with its "drag selection" mode to easily move points this script actually makes drag selection workable.
Tested on: Maya 4.5 running WinXP
Script Version: 1.0 ( last update: 30.09.2003 )
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Name: mz_MoveProportional.mel
Description: Compared to proportional modeling in Softimage 3D or XSI Maya's Proportional Tool has a big mistake in its concept that requires the user to select _all_ vertices to be affected by the proportional move beforehand. This script alleviate this design flaw and makes the maya proportional tool actually usable by automating the time-consuming task of selecting vertices to be affected.
Tested on: Maya 4.5 running WinXP
Script Version: 1.0 ( last update: 13.09.2003 )
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Name: mz_OrthoCam.mel
Description: Creates and looks through a camera that is aligned to the axes of the selected object, much like the ortho viewports in good old Softimage3D.
Tested on: Maya 4.02 / 4.5 / 5.01 / 6.01 running Win2K and WinXP
Script Version: 1.1 ( last update: 11.09.2004 )
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Name: mz_setDisplaySmoothness.mel
Description: This script toggles the Open-Gl display quality of NURBS and SubD surfaces in Maya. It uses the displaySmoothness mel command (1,2,3 keys) but this script does NOT display extra isoparams on NURBS surfaces when increasing the display quality.
Tested on: Maya 3.01 running WinNT 4.0, Maya 4.5 running Win2K and WinXP
Script Version: 1.0 ( last update: 13.09.2003 )
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Name: mz_ToggleCulling.mel
Description: This scripts toggle backface culling for selected polygon objects. Multiple objects and both component and object selection modes are supported.
Tested on: Maya 4.5 running WinXP
Script Version: 1.0 ( last update: 30.09.2003 )
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