<< Step3: Adjust Skeleton >> Go to workflow images section
Step4: Tools
Skinning isn't really Puppet Masters domain, but there are some useful skinning tools available. Joints and geometries can be loaded into lists using menu or scene selection and skinned together. This allows to test joint positions quickly and also relieves the user of the task to determine the right (deformation) joints to bind the character geometries to (prior to final skinning when joints are placed correctly)